

In addition to hive master automatically adds the summon nature's ally spells from her spell list to her list of spells known. She also adds the following spells to her spell list at the indicated spell levels: 1st – bristle, feather fall, summon nature's ally I 2nd– amplify stench, create pit, recentering drone, scent trail, spider climb, summon nature's ally II, warp wood 3rd– contagion, illusory poison, spiked pit, summon nature's ally IV, toxic gift 4th– acid pit, antiplant shell, bloatbomb, caustic blood, giant vermin, repel vermin, rusting grasp, summon nature's ally V, thorn body 5th– hungry pit, insect plague, phantasmal web, summon nature's ally VII, wall of thorns 6th– antilife shell, creeping doom, summon nature's ally VIII. If a spell appears on both the ranger and witch spell lists, the hive master uses the lower of the two spell levels listed for the spell. Only witch spells of 6th level and lower and ranger spells are considered to be part of the hive master spell list. Spellcasting: The hive master casts arcane spells drawn from the ranger and witch spell lists. Weapon and Armor Proficiency: The hive master is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except tower shields).

The hive master gains a number of ranks at each level equal to 4 + Int modifier. (Original Concept by Tyrannical)īonus Skills and Ranks: The hive master may select three witch skills to add to her class skills in addition to the normal hunter class skills. The kinship of these vile creatures is strong, showing loyalty as if the hive master were their monarch and following her will without question.

The hive master overpowers her enemies with a brood consisting of aggressive vermin that will defend her to the death. Nature can be grotesque and repugnant, and combined with vile witchcraft one can project their will onto a foul species indeed insects.
